Saturday 7 November 2015

Zomtober 2015 - big finish!

As alluded to in my previous post, I had big plans for my final week after Zomtober post: a zombie herd!



Alas, the pictures that I took while there was still natural light were blurry and horrible, and the ones that I took later were dark and grotty, so apologies in advance:



The herd is mostly those horrible plastic multi-part zombies that were the first release from Wargames Factory (before they'd gotten used to CAD) with a few Heroclix and Doctor Who and Stsr Wars miniatures mixed in for a bit of variety, with the occasional metal zombie head from Westwind mixed in to disguise their origins! On the Wargames Factory zombies front, after the first coat of grey on the flesh I thought they might not turn out looking quite as bad as I'd expected, but sadly the second lighter shade of grey robbed me of all illusions that they wouldn't look bad - the detail is just too soft! I thought that I'd probably end up covering the majority of them with blood, but ended up being quite restrained when it came to it...



In terms of rules for the herd, I think I'd planned for them to be something of a roaming hazard rather than an enemy per se - too big to really take on single handedly, winning a combat against one would be more surviving to get away rather than glorious victory...
I'd pictured 'wounds taken' being less damage to the herd, more a loss of cohesion - potentially having some stats equal to the number of wounds that the herd has remaining, so as the herd is taken apart it starts being less of a maelstrom of destruction.
I also condsidered a special rule where whenever a wound is taken by the herd, a fresh (single) zombie is a placed in base contact with the herd, to represent it spreading out until eventually all that is left is a scattered handful of single zombies that can then be singled out and exterminated rather than the unstoppable wave that is the herd at full strength - so it would take some doing, but you could eventually wear away at the herd until all that is left is say 8 or so zombies - but in a game where ammunition is scarce and prolonged gunfire is only going to attract more enemies, is it worth it?



Finishing the herd (which I think I started at some point a couple of years before I got married, and potentially long enough ago that I could still have been described as being in my early twenties) brings the Tally to:

59 vs 131 = -72

So, overall Zomtober productivity this year leaves me with this:


Not a bad result I don't think? Plus, seeing everyone else doing it left me with more ideas for things I want to do, so roll on next time!




8 comments:

  1. A great finish to Zombtober dude! You've had a pretty productive month too.

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  2. Excellent conclusion to your Zomtober efforts. :)

    And I think you have managed to cover the deficiencies of the original WF Zombies very well. :)

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  3. Excellent finish to Zomtober! The large base for the herd looks cool. That and the spawn points look very useful. Well done!

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  4. Fantastic mate it looks excellent!

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  5. Now that's a finish! Just brilliant.

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  6. A great looking base of figures!

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  7. Fantastic stuff. And not based on a CD no less! :)

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