Another month, another game of Last Days! This month I played the scenario ‘No One Left Behind’ from the Seasons book:
Leaving Jess behind to look after the bedridden members of the group and try to harvest some more medicinal herbs from the gardens, Dionne Kev and Cece once again venture into the city looking for useful supplies. Instead, they’ve found a lost member of another group who promises them a reward if they can escort her back home. While initially cautious (as she’s clearly carrying a severed head), the gang decide that it’s the right thing to do, and anyway, it might be good to establish good relations with Ella other group who might be a possible trading partner with winter ever looming…
The board I set up looked like this:
Two parallel streets with plenty of ruined buildings, rubble and fences. The weather result i rolled was light rain, which reduced the maximum visibility for survivors (but didn’t affect any zombies, as they have other ways of finding prey).
As the group enter the area (new friend in tow), they see that it’s especially dense with zombies, so decide to go as quietly as possible. Due to their stealthy approach, only a handful of zombies actually noticed them and started to shuffle towards them.
Kev, actually getting to utilise his full skill set, silently sprints and parkours his way up the rubble strewn street towards a cache of supplies hiding in a ruined building’s fenced off yard.
The survivor, unable to escape the grasping claws of five zombies is dragged down screaming as Cece and Dionne exit the board.
Not a lot of experience gained this month, but Kev learns The skill Sprinter (after having plenty of practice!). Cece learns the skill Agriculturalist, presumably where Jess is up and about again she’s been showing Cece the basics of running the farm.
As the survivor didn’t make it (which seems to be a recurring theme whenever this group meets a new friend, despite their best efforts), they get no reward from the other group, and Kev’s supply cache only yields one unit of Fuel and one Scavenge.
(Brief aside - it’s really tricky to lead out the survivor in this scenario! It’s a bit like in a video game where you have to lead out an AI companion, and they walk very slowly and stupidly, and you have to stop in weird places to try and lure them after you)
Everyone bedridden Rests this month, and the group gives the leader Devon the last of their medicine in the hopes of getting him back on his feet, but alas it has no effect (slightly annoying, as there was a 5 in 6 chance he’d be able to get out of bed, but I rolled a 1!). The fireman also remains bedridden, but Lynn starts feeling a bit better and is able to get out of bed. Everyone else works on gathering supplies, with Jess harvesting medicine in the garden, Dionne and Cece gathering food, and Kev working on building up their stockpile of Fuel before winter hits.
I agonised over whether Kev should Guard the group (as there are so many people bedridden) instead of gathering fuel, but went with banking on the farm’s remote location being defence enough!
Once this was all done, there was enough food that no one had to go hungry (with one excess meal even wasted, as there was no one free to preserve it on the cold cellar). Luckily Kev and Dionne didn’t catch any sickness from Cece who had been feeling a bit under the weather during their excursion, but unfortunately both Jess and Lynn then fell bedridden again. Looks like it’s going to be a tricky winter - will the groups stockpile of supplies be enough to keep them alive with most of the group unable to get out of bed?
As well as playing a game, I’ve also been receiving some parcels:
My Heresy order placed over the summer arrived, with some Doctor Who adjacent bits that I’d been missing from my collection.
I ordered a box of cowboy bits from https://wynfordia.co.uk/, a website I’d never come across before but randomly stumbled over, which was handy as I was able to get some Dead Man’s Hand plastic gunfighters and Artizan sculpts (as well as a larger than my usual paint brush), all at a discounted price and with free shipping!
Side note - I’ve had the urge for cowboys all of a sudden after years of the genre not really holding any appeal. I think it’s a combination of listening to Old Gods of Appalacia, then reading A War Transformed - originally I had visions of doing magical duelling cowboys (and wven bought a copy of the Dracula’s America rulebook!) but I think now I’m leaning towards doing vanilla cowboys using Legends of the Old West. I watched Tombstone too, which was grand - what’s not to love about Kurt Russell in a fancy moustache stomping around pistol whipping people while Val Kilmer had me googling Doc Holliday miniatures half way through the film?)
This does however mean that the Tally now stands at:
33 vs 150 = -117
So, yeah, probably not going to get back into the black before the New Year.
Especially as it looks like we might now be moving house in three weeks, so some of these minis will have to go straight into a moving box…