Monday, 19 February 2018

Lurking in the shadows... suck out your brains - finished painting my converted Illithid rogue (that I finished converting from a Hasslefree figure way back in December of 2014):

Lord knows when I'll meed a Mind Flayer in studded armour, but when that day does come I will be ready.

His flesh was one of those times when you finish painting happy with what you've done, then come back to it the next time and decide it needs more done to it over and over, hence quite a stark difference between the darkest shade in the deepest recesses and the lightest areas. His weaponry was painted in non-standard colours after being inspired by a flick through the 4th Edition Monster Manual (hence the aqua/teal hilt to the purple-sheened blade, and grey rather than colourful gems on the scabbard of his secondary weapon).

I also had a play posing him with some of my wife's plants (more and more of which seem to appear in the house each week):

As well as playing with the settings and applying filters to make moody pictures like this:


7 vs 0 = +7

In other news, a family emergency last week led to us heading down to Portsmouth a week earlier then originally planned - horrible times, but one upside to spending four hours each way on trains was that I cracked on and managed to mostly get the set of zombie rules that I've had knocking around half-formed in my head longer than I've had this blog that have been previously alluded to on paper:

Don't worry about trying to decipher my scrawl about rules for fighting across barricades, the picture is just illustrative to break up blocks of text ;)

It's in no particular order currently, fairly free-form as I remembered / thought of things, but I think I've got a fairly workable framework once I rearrange it and chisel out the heart. I have a vague thought to run a zombie game at halloween, which would need some scenery building and cards making (well, as well as actually playtesting these rules to see whether they actually work at all!)

Otherwise, I'm still wanting to get on with Necromunda, although I'm in a bit of a quandary - I'm reticent to start building models until I've built a gang roster, but don't want to build a gang roster without knowing what's good or that I like to play with... I could just build the models in their stock poses (which are lovely, don't get me wrong), but shouldn't I choose their loadouts myself? Argh, such conflict...

I also starting playing the Game of Thrones: Conquest game whilst waiting for the laptop to fire up tonight, which I'd assumed would give me a hankering for that project, but the game is so buggy (oh how it crashes) that hasn't kicked in at all...


  1. If I remember mind-flayers from the dim and distant past of the 1980's my D+D players would run a mile rather than face one.

  2. Stop everything - NECROMUNDA! Nice conversion