Saturday 2 March 2013

The dead rise, and distractions...

So yeah, another quiet spell... Stuff's been happening, but I didn't want to make yet another post without any painted miniatures... But before we get to that, time for some blather!
(Although I'm not above slipping in a teaser pic of most of the painted miniatures, since that's a more interesting picture for peoples' newsfeeds...)



So, I finally got my Knight Models Arkham City models that Nicole ordered me for Christmas:


A Joker Crew and Harley Quinn, and Killer Croc to get me started. Well, that and a number of Heroclix sculpts currently taking a bath:


Although the paint on these more recent Heroclix releases seems somewhat unwilling to shift, even with the attention of the ever-trusty surgical spirit. It's probably worth mentioning a few things about Rocket Hobbies (the peeps that supplied us with such loveliness): they're awesome, they're our new FLGS, and they're a nightmarishly far way away from civilization to get to on foot. Especially when you're trekking down with someone that's just got over the flu because you think the fresh air will do them good. Ignore Google maps too, it's further than it looks and leads you down unlit backstreets and tries to make you climb barbed wire fences. But once you get there, you get Batman toys, so it's super worth it!

As was the original plan, all focus has shifted to this Batman project and Path to Glory (the Nurgle warband is now all converted and currently undercoated).

Until John came and told me his wife wanted to play dungeons and dragons.

Obviously, I assumed he was lying, and accused him of using his wife as a screen to ask me to play geeky games.

But then his wife mentioned that she fancied trying dungeons and dragons (after watching a documentary that mostly portrayed dungeon masters in a rather unhappy light, oddly). Which puts me here:


Trying to write an introductory adventure that's both interesting and straightforward enough to both entertain and simultaneously not put off five players of various experience levels. As was inevitable, I've gotten distracted from the finer details and plotted some campaign arcs that could last five years (Damn you extensive series of articles on dungeon mastering by celebrity DM Chris Perkins). But hey, once that's out of my system I can get back to writing an adventure that would work both as a one-shot or as a lead-in to a longer campaign... Either way, it's the perfect excuse to post my desktop background on the blog:


Heehee dinosaurs performing archetypical RPG roles, complete with wizard hat.

Which brings us to the painted miniatures:



7 zombies from heresy, as I need some undead goons to throw at players. (Oh, did I forget to mention that I'm one of those people that wants to use miniatures rather than tokens for RPG combat?) There were originally 8, but the other one (see here, although while looking for a pic I realised I also own the fantasy zombies sculpted by Steve Buddle, and perhaps should have painted them up too) I purloined for the zombie project, as I liked it so much...

Having decided that 7 miniatures wasn't enough to paint to break a six month drought, I also painted up this:



Some spectre looking creep that was originally a Mage Knight Dungeons monster - he was painted using thin layers over a layered grey undercoat to make him look a bit spooky (and just to clarify, the grey bits at the edges are smoke as he 'bampfs' in and out of the material plane to take a swing at a PC, not badly sculpted fur...)

Which brings the tally to: 8 vs 7 = +1 - back into the positive for the first time in what feels like forever!
The main problem I have now is that anything that falls into the bracket of 'generic fantasy miniature' is going to be assumed to be in the adventure I'm going to run... But I'm sure I can find some way to cram in a few surprises...

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