Showing posts with label 4e. Show all posts
Showing posts with label 4e. Show all posts

Wednesday, 1 January 2014

Third Anniversary, and 2013 in review...

Wow, so this little irregularly-updated corner of the internet turns 3 today!



2013 was a funny old year for me personally, managing to contain both the highest of highs (getting married! Honeymooning!) and the lowest of lows, and because of this was fairly quiet hobby and blogging wise. I mean, I only managed 27 posts last year, an average of one a fortnight. I'd planned (and prepped miniatures for) a Doctor Who post to tie in with the Christmas Day episode, but alas I didn't get to actually paint them, and thus there were no posts at all in December. I mean, the thing is, I'm not any less geeky than usual - here's a picture of our headboard currently:

(I dug out some old survivor miniatures to use as alternate playing pieces in a family game of Zombies over Christmas, which are currently living in the bedroom until I get around to re-packing them)


I think part of the problem on the lack of posts front is my tendency to only post on completion of something, which when crossed with my tendency to get easily distracted and flit from project to project leads to a folder of unpublished pictures of projects that are half-finished that 'I'll get around to finishing one day', like stripping Batman Heroclix, a set of Chaos themed scatter terrain and a set of wip pictures of my old-school influenced Chaos Spawn conversion that has been sat undercoated for at least half a year now... Resolution - post what I do as I do it, which will hopefully keep momentum high...




As is now traditional, I got a White Dwarf subscription for Christmas from my good lady wife, the exclusive miniature for which is this rather nice vampire-hunting dwarf, which leaves 2013's tally at:

25 vs 441 = -416

Daaaaaaaaaaamn.

2013: -416 (25 painted)
2012: -103 (68 painted)
2011: -173 (122 painted)

The less said about that the better, I suppose - although this year's massive minus is mostly (entirely) due to stocking up on lovely multi-part plastic kits at Salute for my ASOIAF project (and I'm sure I'll pick up a couple more boxes this year to make sure that I definitely have enough bits...)

On the Christmas front, I also got some paintbrushes from one of our friends that works with my wife, which I thought was rather sweet of her (and I guess shows that my nerdity isn't as subtle as you might otherwise think):




Looking at last year's review post, let's see how wildly inaccurate my predictions for projects for the coming year were:

Path to Glory: As mentioned earlier this post, my Chaos Spawn conversion is done (but just not posted), and the entire warband has been sat undercoated waiting for my attention to swing back their way. I've got a set of half-finished Chaos Wastes scatter terrain to go with them too, that match my previously completed set of generic rocky terrain so as to be able to play some games... You'd think that the low model count needed to be able to start playing games would be a good incentive to get them finished, but hey, go figure...

Batman: What do they even paint the more recent Heroclix figures with? I've had a bunch sat in the stripping pot getting the occasional scrub for what feels like an age, and there's largely no less paint on them than the day I bought them (they are however exceptionally clean). Again, low model count needed, so it would only take a tiny, tiny amount of focus in order to have a useable set of figures...

Zombieslayer/Slayers: One day. gadget, one day... Potentially if (as rumours suggest) the next edition of Warhammer Fantasy Battle has a starter box containing Empire, that might kickstart this project, or if I get a chance to read the three latest Gotrek and Felix books that I've got waiting, but until then it stays on the backburner...

Star Wars: Again, one day, gadget, one day. Curse my tiny attention span! There's plenty of Star Wars media on the way though, so I may end up making some progress in the future...


Other bits and bobs:

I painted a number of generic fantasy miniatures, but other than that all my predictions were wildly inaccurate.


Projects for the coming year (aka the framework for next year's year in review post):



As well as all of the aforementioned half finished projects that are only a few steps from completion and posting to little internet fanfare, my (planned) projects for 2014 are:

A Song of Ice and Fire (Game of Thrones):

The project that got started after I said I wouldn't be starting an more projects - as previously mentioned (and you can potentially just about see in the previous picture), I've got a bunch of Lannisters painted, and an equivalent amount of House Stark troops converted just awaiting basing and undercoat. I've got boxes of miniatures and assorted bits set aside for this project, so it should be fairly easy to make progress (famous last words) - admittedly though, I have been fairly tempted to buy some bits to start converting some Wildlings, pretty much the only Westerosi force that I don't already have suitable miniatures for, but I think I'll be able to hold focus on the Staks versus Lannisters for now (although one day I'll get around to writing a blogpost outlining my general plans for the ASOIAF project...)

Dungeons and Dragons


Much delayed, but not forgotten...

Rise of the Planet of the Apes



The release of a new '...of the Planet of the Apes' film should hopefully inspire me to get back on track with my ROTPOTA project - I'll probably pick up an 'Aiko and Gorilla' from Bushido from GCT Miniatures (because that's a much hencher gorilla than the one I had previously bought), dig up or adapt a suitable skirmish ruleset and we're away!

Others:

The backburner projects are still there: Halo, Three Kingdoms, Doctor Who, Blood Bowl, and all the rest - although as we've seen, listing something as 'not a priority for the near future' seems to be the way to ensure that it gets some love when it comes to my hobby focus... I also sporadically get the urge to go back and try and rewrite the set of rules I was going to use for the Zombie project, that were lost when my laptop wiped a couple of years back, but that would involve literally starting from scratch...

I should also hopefully finish the display board that I mentioned in my previous post in the near future, which will allow me to start posting some more visually appealing pictures of painted miniatures (when I get around to actually finishing some, hyuck huck...)

Last but not least, when we were putting up our (artificial) Christmas Tree, one of the branches fell off:


Bad news for Christmas, but good news for wargaming craft supplies - my wife agreed that we could just have that side of the tree facing the wall, and I now have the means to experiment with making wargaming trees out of leftover bits of Christmas Tree...

Sunday, 17 November 2013

Blockage cleared!

You know, sometimes there are miniatures that just sit half-painted for months, taunting you from the old tile that you used to use to mix paint on, that you are determined to finish but never seem to. Whenever you try, you pick them up, turn them over, dab on a little paint here and there, and then distract yourself with clearing your work surface, or filing some mould lines off of the miniatures that are part of the project after the next one. These were some of those:


Cultists from Heresy - These are lovely miniatures (and rumour is there might be a plastic kit of them at some point in the future), but I just struggled to finish them. The leader type's staff is a bit miscast, but it was so long between buying them and starting to paint them that I decided to just use it as-is rather than bugging Heresy for a replacement! It probably didn't help that they were originally started a couple of years ago, that I wasn't happy with how I painted the robes, the skin (the list goes on) - but it got to the point where I needed them finished (in the hopes of starting D&D) and so I wasn't getting anything else done.

On the painting desk at the same time was the following miniature, that I just couldn't get a decent finish on:


A shiny, shiny Drow adventurer. Apologies for the use of flash, but it's dark in here.

Now that these are out of the way, there's only a single miniature that needs finishing (the big bad for the adventure that I've written), which I'm currently considering stripping and starting from scratch (and it's literally only the flesh that I've done so far...)

When I wasn't finishing up several year old paintjobs last night, John challenged me to identify a number of mystery bits from his bits box, the majority of which he then gave me:


No whole miniatures, so I'm not adding any points to the tally! There's what looks to be:

  •  a Daemon Prince sized sword
  • the top half of a wraith type (that could probably be attached to some mounted legs or the top of a flowing cloak to fix)
  • Aekold Helbrass, that someone has removed the sword (and a finger) from, that could probably be fixed with a sausage of green stuff and the addition of the aforementioned large sword
  • a bird, from the old Wood Elf Special Character Skaw the Falconer, that will most likely become part of the ASOIAF project when I get around to doing wildlings and make myself a Varamyr Sixskins type skinchanger
  • A weaponless Kislevite, that's pretty cool - likely to end up in the Zombieslayer project, when I get around to it
  • The legs from the Blood Bowl thrower John gave me two and a half years ago - alas, the person that cut off the torso also apparently cut out the belly, but these could still be used to make an injured chap on a stretcher...
Speaking of Uncle Johnny, he mentioned the idea of making an Underworld Blood Bowl team, as he had a few 2nd edition goblins and skaven, so I dug him out this to bulk up the numbers:


an old skaven blitzer that I picked up at Salute a couple of years back. When I went to deliver it though, he had his Blood Bowl collection out on the desk, and it seems he owns 90% of the old-school BB minis ever released! There's a lot of nice stuff, but I think I still prefer 3rd :p

So, when all's said and done, it's time to turn to the tally:

25 vs 440 (yes I'm counting giving away the skaven as minus one to the acquired total!) = -415

So, at this rate by the end of the year I'll have painted a miniature every other week... Admittedly, I've not bought any miniatures in a while, so it's likely that this year's total won't slip any further away from the centre, although it's almost Christmas and yet again I've forgotten to buy a Sanity Claws to paint for the occasion...

Sunday, 3 November 2013

Torches together

Mewithoutyou references aside, this afternoon I set to making some 3d dungeon furniture for Dungeons and Dragons, because although a counter is easy, a model is always better!

Before we begin, I have to mention, this idea is totally stolen from someone else, but I can't remember who to give proper credit!

First, I gathered my materials:


20 & 25 mm gw bases, and some beads. Not pictured: cotton wool, glue, and a hot glue gun.

I glued two bases together to create a plinth, using a hot glue gun (which really did not want to stick, so it took several goes in some cases, where I'd not waited for it to hear up enough, or not used enough glue):


And then glued a bead to the top for the actual fire pot:


No, that's not an olive in the background, I wasn't sure until the last minute whether to use the smaller bead, or to use the larger bead cut in half. I went with the smaller one in the end, as it looked like it'd be the right size for an adventurer to kick off of the plinth at an enemy... 

Lastly, I took some cotton wool, and dunked it in diluted pva, and then using a cocktail stick tried to mash it into the top of the bead and sculpt it into a vaguely fiery shape. That didn't work though, as the cotton wool was far too wet, so I instead applied it dry, and gradually added the pva with a knackered old brush, until I had this:


Once the pva has dried, I'll give the tops of the plinths a once over with some basing paint to give them some texture, then a quick lick of paint and we're away!

Saturday, 2 November 2013

DND - the N is for nostalgia...


As the wife was out for the night, I decided it was high time I put the finishing touches to my 4e adventure, and set about allocating treasure to the various encounters. Soon enough though, I found myself in the mood for some procrastination, and decided to dig out my old Dungeons and Dragons starter box, as I recalled there being a chart that suggested different types of gels for different GP values, which I thought would come in handy (but I was really just procrastinating).



Cracking open the box though, I found a sheaf of notes written by my younger self, probably some fifteen years ago, including a full dungeon with a room by room breakdown:


 I was tempted to see if it could be run in 4e, but glancing over the contents I think a party would walk out with so much money that they'd have to make several trips to cart it out - highlights of the random nature of old-school dungeon creation include a room (an otherwise nondescript corridor) with a single troglodyte with (presumably wearing) a necklace, tiara and bracelet with a combined value of 3500 GP, not counting  the gold, platinum and electrum in the room; or the final confrontation, as the party faces down a horde of 16 kobolds (and a bone golem that comes to life if the elven princess they've come to save gets sacrificed) with 8000 GP in cash on them, before you even start on the magic items cavalierly left on the altar...

I even found a useable campaign arc, which I'm fairly certain is a mishmash of a Terry Brooks novel and an old PC game, which I won't post a pic of as I may well try and shoehorn into my campaign, and one of the players might see.

Also fun are some of the character names:

(Nobby Natwort, fighter, was apparently one of mine)

(Whereas Thorin Orcbiter, traditionally named Dwarf, was one of my little brother's)

I also enjoyed being reminded of the serious, high-stakes drama of some of our games:

Which is odd, as I seem to recall being surprised when I read Critical Miss and discovered that not everyone took roleplaying as seriously as we did when we played...

Also in the box were some oddities, including the beginning of a set of rules for a post-apocalyptic/cyberpunk-esque RPG called Nucleus (although I honestly have zero recollection of writing this, so it's entirely possible past me stole chunks of it wholesale):


"There is a world. There has been a war, but the world refuses to acknowledge this. Above are gleaming cities, bright lights and splendour, but below, there are wastelands. Outlaws and mutants roam free there, with no law apart from the rule of the strong.
And there's another war coming".

Surprisingly, it isn't just a re-skinned DND (but don't get me wrong, it wears it's influences on its sleeve), but instead involved a mechanic whereby it was how much you beat a number by that determined the result - for example, in hand to hand combat, the amount the attacker's roll beat the defender's (including bonuses) was the amount of damage dealt, and armour prevented set points of damage; different classes used different 'Battle Dice', so a top class soldier rolling well on a d12 would most likely easily overcome the defences of the  hapless medic, who unless he rolled exceptionally well at character creation was only rolling a d6... 

Impressively, in the 3 and a half pages of scrawl past me managed to cram in character creation, basic combat, and six classes! Alas, movement was evidently deemed not important enough to discuss (although in the olden days we didn't use a battle grid, movement was assumed and combat was improvised), and the 'Fixer' class only gets one line of descriptive text, his HD, BD & BS (hit dice, battle dice & ballistic skill), and the rule "fixers can use the special fixer drugs", which I apparently then never got around to writing. Other oddities include the raw deal gotten by the medic - although characters only start with 3d6 x 10 credits, "medics must have a medi-kit, or they cannot be a medic". A medi-kit cost 100 credits. My favourite line from past me would have to be in the special rules for the Scout class, where it describes them getting to attack first by surprising their opponents, "(from behind walls, out of boxes etc)", a mental image that makes me chuckle...

Woo, that was a chunk of text almost as long as the chunk of text it was about! I also discovered a small chart that suggests than I might have invented something Thornwatch-esque, but again I have zero recollection of it...


In other procrastination news, I've been whiling away some time on the new D&D app Arena of War, whaling on everything from Beholders:


To Gelatinous Cubes:


If anyone else happens to be throwing hours into this terrible, terrible time sink, feel free to add me, my friend code is: Q2uSmc

Right, so it turns out suitable gems for a 100GP value are Amber and Garnet. What's that on the next page? A Bag of Devouring?

Saturday, 2 March 2013

The dead rise, and distractions...

So yeah, another quiet spell... Stuff's been happening, but I didn't want to make yet another post without any painted miniatures... But before we get to that, time for some blather!
(Although I'm not above slipping in a teaser pic of most of the painted miniatures, since that's a more interesting picture for peoples' newsfeeds...)



So, I finally got my Knight Models Arkham City models that Nicole ordered me for Christmas:


A Joker Crew and Harley Quinn, and Killer Croc to get me started. Well, that and a number of Heroclix sculpts currently taking a bath:


Although the paint on these more recent Heroclix releases seems somewhat unwilling to shift, even with the attention of the ever-trusty surgical spirit. It's probably worth mentioning a few things about Rocket Hobbies (the peeps that supplied us with such loveliness): they're awesome, they're our new FLGS, and they're a nightmarishly far way away from civilization to get to on foot. Especially when you're trekking down with someone that's just got over the flu because you think the fresh air will do them good. Ignore Google maps too, it's further than it looks and leads you down unlit backstreets and tries to make you climb barbed wire fences. But once you get there, you get Batman toys, so it's super worth it!

As was the original plan, all focus has shifted to this Batman project and Path to Glory (the Nurgle warband is now all converted and currently undercoated).

Until John came and told me his wife wanted to play dungeons and dragons.

Obviously, I assumed he was lying, and accused him of using his wife as a screen to ask me to play geeky games.

But then his wife mentioned that she fancied trying dungeons and dragons (after watching a documentary that mostly portrayed dungeon masters in a rather unhappy light, oddly). Which puts me here:


Trying to write an introductory adventure that's both interesting and straightforward enough to both entertain and simultaneously not put off five players of various experience levels. As was inevitable, I've gotten distracted from the finer details and plotted some campaign arcs that could last five years (Damn you extensive series of articles on dungeon mastering by celebrity DM Chris Perkins). But hey, once that's out of my system I can get back to writing an adventure that would work both as a one-shot or as a lead-in to a longer campaign... Either way, it's the perfect excuse to post my desktop background on the blog:


Heehee dinosaurs performing archetypical RPG roles, complete with wizard hat.

Which brings us to the painted miniatures:



7 zombies from heresy, as I need some undead goons to throw at players. (Oh, did I forget to mention that I'm one of those people that wants to use miniatures rather than tokens for RPG combat?) There were originally 8, but the other one (see here, although while looking for a pic I realised I also own the fantasy zombies sculpted by Steve Buddle, and perhaps should have painted them up too) I purloined for the zombie project, as I liked it so much...

Having decided that 7 miniatures wasn't enough to paint to break a six month drought, I also painted up this:



Some spectre looking creep that was originally a Mage Knight Dungeons monster - he was painted using thin layers over a layered grey undercoat to make him look a bit spooky (and just to clarify, the grey bits at the edges are smoke as he 'bampfs' in and out of the material plane to take a swing at a PC, not badly sculpted fur...)

Which brings the tally to: 8 vs 7 = +1 - back into the positive for the first time in what feels like forever!
The main problem I have now is that anything that falls into the bracket of 'generic fantasy miniature' is going to be assumed to be in the adventure I'm going to run... But I'm sure I can find some way to cram in a few surprises...