Welcome back to another monthly instalment of ‘Devon and friends struggle against the odds’. When last we left our group of survivors, things had not gone particularly well. They’d tried and failed to respond to a distress call from a survivalist, and in doing so Jess wasn’t faring too well: although she’s not been bitten, too much close contact with the walking dead had left her with an illness that she didn’t seem to be able to shake.
Seeing that bed rest alone didn’t seem to be enough for her to get better, Devon made the decision to head back into the city that they had previously vacated to try and locate some medicine - in the early days of the outbreak, the government had bombed the outskirts of the city trying to create a quarantine zone, a nice idea, but ultimately futile.
As it was the first month of spring, I decided to play the special seasonal scenario ‘When the Levy Breaks’, so Devon and company walked onto this board:
Over on the left, Jess finally manages to brain the zombie that she and a Kevin had been struggling with since the game began, and Dionne manages to dispatch another zombie with her samurai sword.
Seeing everyone else picking up the pace, Cece has apparently been eating her wheaties and starts methodically sniping zombies, starting with one that had been sneaking up on the group from behind.
At this point, something clicks with the group as they realise that they might get surrounded at this rate, and they start bludgeoning zombies down with deadly efficiency (also known as my dice rolls started going in my favour, finally). Well, apart from Devon, who flails ineffectually against his opponent.
Cece starts making her way up to a better vantage point from which to rain hot death down on her opponents, but unfortunately the rushing waters make it slow going, and pushing some supplies almost off the edge of the board:
While Lynn and Umlaut forge ahead towards some zombies that are carrying supplies, Dionne supports from the rear, finally remembering to use her Double Tap skill, but all that achieves is making even more noise than usual:
Everyone else scrambles to secure what supplies they can, and make a break for it to head for home as more zombies crowd in around them.
So, all in the group managed to secure 7 supply tokens, but unfortunately one of them was ruined by the flood waters and had to be discarded.
Post-game, Devon gained two levels, gaining the sniper skill and +1 to his firearms skill - finally, all that practice seemed to be paying off, and I was just happy that it wasn’t yet another point of Endurance!
Lynn gained the Heavy Lifter skill, which would be handy as without a firearm she usually ended up running round grabbing supply tokens, so this should help to keep her mobile. Jess gained a point of Firearms, as since being given a gun she’d apparently got a lot of practice with it. Dionne also gained a point of Firearms, as the rolls that I’d hoped for after previous games started finally happening. I was also doubly pleased with this, as it meant her double tap skill might start being more effective! Kevin gained the Headhunter skill, making him more deadly with his cricket bat, whilst Cece gained a point of close combat skill, as I was aiming for her to get better at shooting but just couldn’t swing it with the rolls I had…
For the supplies, I rolled once on the Winter table, three times on the Summer table, and twice on the regular table, hoping that the four seasonal rolls between them would furnish us with some medicine. It didn’t unfortunately, but did furnish the group with 4 preserved meals, 19 points of scavenge, a heavy club, climbing gear, and a hazmat suit (that I’ll probably have to put Jess in from now on if she ever recovers).
Without medicine, Jess is bedridden, and rest alone isn’t enough for her to recover, so she won’t be able to join the group on their next venture into the city. I set most of the rest of the group to forage for food (including Dionne, who is in the early stages of sickness, as she is an expert hunter), and set Lynn to work the cold cellar, in the hopes of building up a supply of preserved food for future months, but unfortunately all 3 forager roll the lowest possible result, and so produce no surplus for Lynn to can - we need Jess back to explain to everyone how gardening works! Dipping into our supply of preserved meals, we’re able to avoid anyone going hungry, and although luckily the sickness doesn’t spread to anyone else, with Jess bedridden and Dionne showing a worrying cough, things are only going to get harder from here on out…