Work continues apace on the Umbrella Academy board game (although ‘apace’ is a very generous descriptor considering how little painting time I’ve managed to grab this week), and I’ve finished another of the Ally figures:
Saturday, 23 November 2024
Pogo, monkey father figure
Saturday, 16 November 2024
Release the Kraken!
Back on track with my plan to play some Umbrella Academy the board game with my wife, I’ve finished another character:
Finishing these two brings the Tally to:
60 vs 192 = -132
What’s next? There are more Allies in the box that could in theory make an appearance, so those should be next up on the painting tile, and I should probably get the rest of the surviving siblings painted, so that we have options for playing (plus, I suspect they might also turn up as Allies during the game, so it wouldn’t hurt to have them on hand…)
Monday, 11 November 2024
Super Mission Force: first thoughts
Having previously played superhero games with my kids using some basic rules of my own creation, we wanted something a bit more in-depth (as in my bare bones rule set essentially each hero was a set of similar stats with a single special ability), but still simple and quick enough that my five year old could play it with us. Having seen other people playing it online, I thought we’d give Super Mission Force a try.
While there is an excellent set of character creation rules in the rule book, for speed I grabbed some pre-generated characters from the Files section in the Four Colour Studios Facebook group. I figured for our first game while we’re learning the rules we would take a single character each, and stick to basic abilities (ignoring manoeuvres). My son wanted to be Venom, obviously, so I figured I’d take Spider-Man, for thematic reasons. My daughter, on the other hand, wanted to be Boom Boom, because I described her as ‘blowing things up and being sassy’, which apparently appealed.
According to the profiles it would be an even match for Venom to take on both Spider-Man and Boom Boom, so we set up our map to represent Venom bumping into the pair of heroes on their way home from a mission. Despite rolling fewer dice, my son was able to win the initiative on the first turn and so Venom was able to web swing his way across the entire map immediately:
Final thoughts: I like it! It was slightly slow going while we got used to the basic rules, but even my five year old was able to grasp the general mechanics pretty quickly. The game got a bit samey towards the end (punch, punch, try to stun so can run away then jump in for a big punch), but I think that’s more to do with there being so few figures on the board that rounds were pretty quick - with more figures per side, there would be more variety in each round. Not that we didn’t enjoy it with just a single figure each, as the goal system makes for fairly dramatic turns, where sometimes you roll a ton of dice and get bupkiss, only for your five year old to roll a statistically unlikely result on four dice to then rip himself out of your webs and proceed to murder everyone, so I think we’ll be playing again…
Sunday, 10 November 2024
Everyone’s favourite quasi-dead guy
When asking my wife what character she thought she’d like to play if I was painting things for the Umbrella Academy board game, having seen the TV series she was quick to answer Klaus, so here he is:
Saturday, 9 November 2024
I’m Venom, my body weight is 40% tongue…
In between painting pieces for the Umbrella Academy board game, since I already had some black paints out I also finished this monstrous guy:
I’m hoping to play some a super Mission Force with the kids, so I need to work out the stats for the symbiote. When asking my son who else he thought he might like to be on the same team as Venom, his first answer was Spider-Man (which I initially tried to object to, but thought the better of it), followed by Green Goblin. I have a Hobgoblin mini that I could paint, but apparently only ‘Green Goblin, wearing purple and green’ will do.
As of now, the Tally stands at:
57 vs 192 = -135
Now, back to the Umbrella Academy board game, no distractions. Honest.
Sunday, 3 November 2024
Candy chomping assassins…
So, I’ve had the Umbrella Academy board game for about a year now, and figured I should probably try and play it a couple of times to justify the expense. Flicking through the rule book, I saw that to play with my wife for the first mission I’d only need to paint the characters we were using and Hazel and Cha Cha, so I set about getting on that:
Only about a million to go!
Sunday, 27 October 2024
Zomtober 2024 Week 4
Another Sunday, another painted zombie:
Sunday, 20 October 2024
Zomtober 2024 Week 3
Another week, another zombie (he types for the second time, as apparently Blogger is having a day of it and rather than publishing this post just wiped the whole thing, so I’m starting from scratch):
The arm hanging off by a thread (that I realise you can barely see in these pictures, annoyingly) was something of a happy accident - where I was cutting the shield arm off to reposition it to look like it is dangling uselessly rather than being brandished, when I went to pin it back into place, I realised that leaving the central pin showing would look like a bone of strand of gore!
If the gore looks wet, that’s because it is - it was applied about three minutes before this picture was taken, and then I had to go out in the rain to photograph it!
I also have this chap to offer, a backup that was painted just in case I wasn’t able to convert and paint his bestial brethren in time for the Sunday deadline:
I also discovered that a friend’s partner had expressed an interest in trying out miniature painting, so after picking his brains in the car after coming back from a wildlife park last week I pulled together a gift of a sprue of Vikings and a handful of LOTR minis to have a bash at.
All in, the Tally now stands at:
53 vs 192 = -139
What’s next? At least one more zombie, hopefully!
Sunday, 13 October 2024
Zomtober 2024 Week 2
Another Sunday, another tiny dead thing - or two, this week, as they’re even tinier than the last one:
And the back! These are probably going to be making up the back ranks of the unit, but I put an equal amount of effort into every mini, front and back, regardless.
Finishing these two brings the Tally to:
51 vs 205 = -154
Two weeks down, two more to go!
Sunday, 6 October 2024
Zomtober 2024 Week 1 - the tiny dead…
It’s the first Sunday in October, and that can only mean one thing: Zomtober!
My original plan was to convert some more zombie beastmen to supplement the Zombieslayer inspired unit from last year, but time has conspired against me and I haven’t made any headway on that yet. However, having broken the seal on using non GW models in my Warhammer armies (Super was right) I figured that I could quickly paint some of the TTCombat zombies from the mystery box a friend and I drafted to bulk up that unit until I can make some more themed ones, the first of which looks like this:
Tuesday, 17 September 2024
Dem bones dem bones
Dem ratty bones:
In order to paint him, I also had to receive him, and the Tally shall be adjusted thusly.
Yes, the Alamo project that I’ve only actually fully finished a single miniature of and here I am buying more miniatures for it, yes that one.
All things factored in, the Tally now stands at:
48 vs 205 = -157
What’s next? My painting tile has a broad variety of half painted minis currently, where my attention has wandered somewhat. Then again, it’s Zomtober soon, which usually helps to narrow that focus!
Sunday, 1 September 2024
Like dogs, only scaly, and bitier…
And so finally we come to the end of the Travelodge minis:
As ever, they’re surprisingly nice sculpts for pre-paints. Not so nice that I’d pay the shipping costs on more of them though…
Finishing these brings the Tally to:
47 vs 198 = -151
As for what’s next, your guess is as good as mine! The orcs that I was previously painting have already been used half-painted a couple of times in D&D, plus I’ve been overcome with a sudden urge to paint some superheroes of the mutant persuasion…
Friday, 30 August 2024
The adventures of Time the Necromancer: Ishtar’s Weapon Shop
It’s my birthday today, so while my wife was baking me an Eton mess cake and slow cooking brisket, I decided to play Frostgrave with my children. No full report as usual, as I figured it was a recipe for disaster with regards to my children’s patience if I stopped to take notes every time anything happened, so here is a handful of pictures and some key happenings:
My daughter (9) took charge of rolling for the monsters, and my son (5) took charge of rolling for the ‘heroes’ and providing tactical advice. This largely led to multiple castings of the Grenade spell, regardless of what the optimum choice would otherwise have been. So, not much different from when I play solo I guess…
Post-game, Tim gained enough XP that he could have gained 4 levels, but having no Grimoires to learn new spells from only gained 2, gaining another point of Health (as both spellcasters took a bunch of damage, entirely from failed spell rolls and cutting to empower spells), and improving the Brew Potion spell (because it sure would be handy to have a bunch of healing potions!). I realised that I’d accidentally cheated in the previous game, as you can only improve one spell per game (when I was planning to also improve Strength and Grenade, as the spells which get cast the most), but I’m not going to go back and undo it at this point, I’ll just have to make sure I remember for next time!
The Captain also gained a level (due to making 9 kills this game, which I’m fairly sure is more than they’ve made in the rest of the campaign so far), gaining another point of Health.
For treasure, in this scenario you have the choice of taking a special magic weapon per token, or rolling on the usual treasure tables. While unique weapons are cool, I left the magic vampiric crossbow in favour of rolling for treasure, hoping to get a pile of money and maybe a Grimoire so that Tim could learn a new spell. Unfortunately, I rolled 20gc and a scroll of Banish, which is better than nothing, I guess. The Sword of Wounding & Healing goes to the recently recovered Knight - I would have preferred to give it to the Captain, as it’s basically their magic sword with a fringe additional benefit (and her pockets are full, so it’s not like she could carry a healing potion anyway), but she wouldn’t have given back her existing sword, so I figured it was better to improve the overall combat abilities of the group! Speaking of the Captain, making money (from this treasure, and also finding a handful of coins at their base) meant that she took her cut as usual - 13%, now that she’s levelled up.
Of all of my wounded warriors, everyone was fine apart from the Man at Arms who died, but Tim was able to afford an almost identical replacement. I was tempted to try a different soldier type, but that’s the toughest frontline fighter of the basic soldier types, so we’re sticking with it for now.
Next, Tim thinks he needs to learn some new spells, so is going to follow up on rumours of a hidden underground library that has recently been unearthed…
It being my birthday, the Tally also took a little hit, as my pile of presents included the latest Warhammer part work, after I asked my wife if she could grab me one during the week when she had to nip into town, and she was then secretive when I asked her if she’d been able to:
At this point in life, I’m not super fussed about 40k, but I can’t resist a bargain - and anyway, I’d still be tempted by something narrative like Acolyte or Kill Team…
The Tally now stands at:
45 vs 198 = -153
Sunday, 25 August 2024
The adventures of Tim the Necromancer: Writhing Fumes
As alluded to previously, I was ready to play the next scenario in the continuing adventures of Tim the Necromancer, and so the Friday night before my wedding anniversary set up for Writhing Fumes, a solo scenario from the Perilous Dark expansion.
The Tracker over on the right flank manages to push back one of the two oozes on him, just as the Hound bounds over to try and take out the second one (in the hopes that the Tracker might then sneak over and snaffle the Treasure Token) but is immediately consumed by the living blob.
The Lich (who I really need to think of a name for, as unlike most of Tim’s nameless henchmen she’s likely to actually stick around for a bit) finally gets line of sight on her fleeing foes, and casts Bones of the Earth on the fleeing Man at Arms carrying the treasure token, causing a skeletal hand to burst from the ground and grab his ankle, stopping him in his tracks. ‘ Not so fast - You took something of mine, so I will take a treasure of yours in return!’, she cries.
Ahead of Tim, the Captain obliterates the last ooze between them and the door, leaving the Ballista free to step aside to blast the pursuing enemies - it manages to hit a werewolf square on, sending it flying backwards into the Lich, to her displeasure!
Tim is torn between making his escape, and having one last chance to do something cool. Obviously he chooses the less sensible latter option, pausing at the doorway to lob a Grenade spell (which I’ve always envisioned as him flinging an explosive skull) at a pair of enemy Men at Arms (being happy to have an enemy that he can actually do more than one damage to with his ranged spells) but unfortunately flubs the casting in his haste.
The Apprentice, finally remembering that he is wearing Gloves of Casting, finally successfully manages to cast the Push spell on one of those Men at Arms. Unfortunately I then whiffed the roll to see how far they were pushed, resulting in it only being a single inch…
It was around this point that my 5 year old woke up in the middle of the night, and took over rolling for the monsters, resulting in the Zombie (who at this point was in combat with about four enemies in the doorway) getting taken out at the start of the Monster phase, leaving everyone else that was previously held up by him free to bundle after Tim and his companions. Tim’s Man at Arms breaks free of the grasping skeletal hand, only for the Lich to immediately cast it on him again - she seems fairly determined not to let him escape with that treasure!
While all this has been going on, the poor attacker over on the right flank has been valiantly trying to break free, is surrounded by two oozes and two wolves, and finally succumbs to superior numbers (both of enemies, and on die rolls).
Back by the door, the Captain slashes the skeletal hand at the Man at Arms ankle, before leaping through the door herself, closely followed by the few remaining survivors - Tim, the Apprentice, and the Man at Arms still desperately clinging onto the Treasure Token, with Tim summoning another zombie to block the doorway as he escapes. The Apprentice tries to cast Bone Dart as he steps across the threshold of the exit, but fails to do so, making for a slightly anticlimactic ending…
Post-game, the Hound and Knight are both Badly Wounded, and must miss a game, but everyone else survives. It would have been better for me if it had been the Thug and Thief that had been injured, as they are free to replace, but the dice tend not to care for what is the best option for the player…
Tim gains 3 levels, and so lacking any Grimoires to learn new spells improves his Health stat (mostly to give him more blood to spend on turning failed casting rolls into successful ones), and then improves Push (for which the Apprentice is thankful!) and Control Construct (because Tim quite liked having a pet golem, and thinks he might like to do so again in the future). In hindsight, writing this post I think maybe I should improve Brew Potion, because they seem to always fail to cast this, and it would be good to have a supply of free healing potions beyond the one the Apothecary brings every game, but that’s a problem for a future game I guess.
And what was the treasure that everyone risked life and limb for? 40 gold, and two scrolls (for Curse and Suggestion). I always forget that Tim has a pile of scrolls, so that’s less useful than some of the other results - might have to raid a library at some point to see if we can find some Grimoires…
Hmm, spending 400 gold before this game to buy a kennel might not have been the most financially responsible thing to do, as Tim is almost flat broke. He searches around the Treasury that is their base for loose change, finding another 13 gold, taking them up to 200 - before the Captain comes up to him to collect her share of the profits. Ah well, silver lining, at least the Captain’s share of the take isn’t too much, thinks Tim.
He also rounds on his Man-at-Arms:
Tim: ‘why is it that those henchmen pursuing us have the same shield as you? Is there something you need to tell me?’
MAA [confused, eating a chicken leg]: ‘what?’
Tim: ‘are you a spy?’
MAA:’do you really not remember?’
Tim [taken aback]: ‘…what?’
MAA: ‘when you hired me?’
Tim: ‘…’
MAA: ‘Remember? I was standing guard outside the mistress’ bedroom, you walked out, and hired me on the spot when I saw you tucking-‘
Tim: ‘-okay that’s probably enough’
MAA” into your pocket, and you told me never-‘
Tim: ‘enough, enough, never speak of this again’
Meanwhile, in a crypt somewhere else in the city, Tim’s Mortal Enemy leaves up - she gains immunity to poison, presumably from having slurped up an ooze or two after the last encounter! It’s a little terrifying how a mortal Enemies level up- as well as gaining that ability, she also gains two magic items (a magic staff that makes her better at fighting and avoiding ranged attacks, and a magic lucky star), as well as upgrading one of her henchmen into an Archer!
Next - Ishtar’s Weapon Shop, the goal of this journey into the Frozen City, presumably with an additional Thief subbing in for the Knight who is going to spend a game taking a nap with the Hound while they recover from their wounds.
For the next scenario, I need a miniature closet - while I could have subbed in a crate stood on it’s side, I figured that was a quick and easy project, so quickly ate a box of raisins, both to give me the energy for crafting, but also to form the body of my closet:
Looks pretty good, don’t you think?